Kate Chambers, Managing Director of Clarion's Gaming Division, said:
"One of the many stand-out characteristics of ICE is the fantastic support
it enjoys from the gaming industry media, who continue to make a really
important contribution to the success of the ICE brand and its status as the
most effective platform for gaming innovators to launch products and services
to an international audience.”
"With up to 500 exhibitors to cover, we recognize that reporting on ICE
places huge demands on the gaming media corps, so, in order to make the
journalists' time at ICE as stress-free as possible, we provide a fully
functioning and connected media lounge where journalists can file their copy,
hold interviews, network with colleagues and prepare for their itinerary of
stand visits and events to attend. The media lounge, which is situated in the
Platinum Suite in the central boulevard at the ExCeL Centre, is also an
important resource for exhibitors to leave media and information packs, as well
as to communicate business wins and other news worthy events that take place
during the three days," Chambers added.
ICE Totally Gaming is the only b2b gaming event in the world that brings
together the online and offline gaming sectors. In 2016, the show attracted a
record 28,487 visitors drawn from 150 nations.
Source: GMB