JUE 28 DE NOVIEMBRE DE 2024 - 14:47hs.
Revenues of €924m

Malta’s gaming industry grows by 15.3% in 2020

Malta’s gaming sector generated one of the highest growth rates of all businesses in Malta over the last year, with revenues increasing by 15.3%, according to a report by The Malta Gaming Authority. The gaming industry generated Gross Value Added (GVA) revenues during 2020 of €924m, representing around 8% of the economy’s total. “The year 2020 will undoubtedly be remembered for the challenges the pandemic presented us,” comments MGA CEO, Dr Carl Brincat.

During 2020, 62.3% of the total revenue of the B2C licensees operating in the online industry was generated through gambling classified under the Type 1 group, up by 6% when compared with the corresponding period of 2019.

MGA CEO, Dr Carl Brincat commented: “The year 2020 will undoubtedly be remembered for the challenges the pandemic presented us with, and I am proud of the Authority’s employees who worked tirelessly to ensure that we continued to perform the functions required of us at law.

Keeping the ship steady during a challenging year serves as a strong foundation for us to look ahead with renewed commitment to keep building on the positives and improve on our shortcomings, to reach new heights in our regulatory approach,” Brincat added.

In its Annual Report and audited Financial Statements for the financial year ending 31 December 2020, the MGA report also provides an overview of the work performed throughout the year and highlights major projects undertaken by the Authority throughout the same period.

In addition, the report also outlines the performance of the Maltese gaming industry during 2020 as well as a medium-term outlook into the future, followed by a detailed report explaining key statistics for the land-based and online gaming sectors in the context of the COVID-19 pandemic.

Between January and December 2020, following information which emerged from compliance audits, compliance reviews, and formal investigations, the Authority issued 69 warnings, suspended three licences, and cancelled another 12. In addition, the MGA issued a total of 24 administrative penalties.

In terms of AML/CFT, during the twelve-month period of 2020, a total of 27 supervisory examinations on online gaming licensees were conducted by the MGA, of which 10 were full scope examinations, three were targeted examinations, eight were thematic examinations, and six were supervisory meetings.

The Commercial Communication Committee of the MGA took action against 10 adverts or promotions that, in the opinion of the Committee, inappropriately exploited the COVID-19 pandemic. The Player Support Unit received a total of 5,625 requests for assistance, a 58% increase over 2019, potentially stemming at least partly from the impact of the COVID-19 pandemic on player behaviour.

The Authority had a total of 168 requests for information specifically relating to the manipulation of sports competitions or breaches in sports rules were submitted by enforcement agencies, sport governing bodies, integrity units, and other regulatory bodies. Additionally, a total of 288 suspicious betting reports from licensees and other concerned parties were received.

Recognising the importance of regular dialogue with stakeholders, throughout 2020, over 55 external communications were sent, providing a synopsis of various updates and developments within the Authority and industry.

Source: G3 Newswire