LUN 25 DE NOVIEMBRE DE 2024 - 03:41hs.
Improving high-performance practices

Senate Committee approves allocation of lottery proceeds to eSports

The Senate Economic Affairs Committee (CAE) approved this Tuesday (13) a bill that allocates funds from lottery revenues to eSports in Brazil. Authored by Senator Izalci Lucas, the text received a favorable report from rapporteur Rodrigo Cunha and will now be sent to the Sports Committee (CEsp).

The bill amends Law 9,615 of 1998 to include the Brazilian Confederation of Games and e-Sports (CBGE) in the National Sports System, which aims to promote and enhance competitive sports practices.

Additionally, it amends Law 13,756 of 2018, increasing the percentage allocated to sports from the revenues generated by numerical prognostic lotteries from the current 4.36% to 4.40%. This 0.04% increase in revenue must be entirely allocated to the CBGE.

The current legislation already allocates percentages of lottery revenues to other sports entities, such as the Brazilian Olympic Committee, which receives 1.73%; the Brazilian Paralympic Committee, which receives 0.96%; and the Brazilian Clubs Committee, which receives 0.46%, among others.

Promotion

Bill 6,118/2023 stipulates that the funds raised must be applied exclusively to programs and projects for the promotion, development, and maintenance of sports, human resource training, technical preparation, athlete maintenance and transportation, participation in sports events, and administrative expense coverage, as per regulations.

The Federal Court of Accounts (TCU) is responsible for overseeing the correct application of these funds.

Senator Izalci Lucas points out that electronic sports, which refer to the competitive modality of virtual games, have already been regulated and recognized as a sports category in several countries, such as France, South Korea, South Africa, India, and Taiwan.

According to him, eSports have the advantage of being able to be contested equally between men and women, as gender does not influence competitiveness.

"eSports is an interesting emerging sports modality, bringing together men and women side by side or even facing each other as opponents," argues the senator in the project's justification.

Senator Rodrigo Cunha recalls that the global eSports market generated around US$1 billion in 2021 and that tournaments were followed by 230 million people worldwide.

He believes that allocating resources to this modality meets the principle of constitutional equality. "There is no justification for discriminatory treatment against this sports modality," he highlights in the report.

Source: Senate Agency