VIE 26 DE ABRIL DE 2024 - 04:12hs.
PANEL DISCUSSION

Skill casino electronic games may gain space in Japanese casinos

Japan’s future market could be a good environment for players that enjoy traditional casino gaming machines with some skill-based elements. The topic was discussed on a panel of casino equipment suppliers during the Japan Gaming Congress last week.

Several speakers indicated that Japanese consumers are already familiar with the concept of gaming machines that involve some skill, via the popularity of pachinko and pachislot in that country. Such games are officially designated by the Japanese authorities as leisure pastimes, rather than as gambling.

"There are elements of skills throughout pachinko-style machines,” Thomas Jingoli, executive VP and Chief Commercial Officer of gaming equipment supplier Konami Gamingtold the panel audience. "Certainly everybody will come out with products through this particular market that will definitely have elements of skills,” he added.

While industry sources have told GGRAsia that games with a percentage of return to player (RTP) reserved for an element of player skill are not new, there has reportedly been an uptick in interest in the category, as the casino industry and its suppliers think about products that might appeal to so-called millennials, those people that came to adulthood at the turn of the century and that may not currently be players of traditional casino video slots.

"It could be perfect timing for skill-based games to be introduced in Japan since all the other mature markets like Nevada have started to introduce those games,” noted Takashi Maekawa, VP for business development at Sega Sammy Creation Inc during last week’s panel at the Tokyo conference.

"Maybe by the time [a] casino is opened in Japan, we will probably be in the second or third phase of developing skill-based games, giving us time to learn what kind of skill-based games works in the market,” added Maekawa.

Fabio Celadon, senior vice president, gaming portfolio at International Game Technology (IGT), said during the panel: "Very strong here [in Japan] is virtual reality… when we look at the pachinko and pachislot industry, immersive experiences are clearly central to the experience of players.”

"That brings to mind some of the new developments that we are launching in G2E Asia: 4D technology that allows players not only see 3D optics as they play slot machine gaming, but also touch, [via] a new technology to interact with the games. I think those things that create immersive experiences will be an important factor here [in Japan],” he added.

Source: GMB / GGR Asia